Showing 1–24 of 38 results
German artist Kurt Schwitters began constructing the Merzbau, a combination of collage, sculpture, and architecture, in a corner of his studio in Hannover, Germany in 1920. Also called the Cathedral of Erotic Misery, this was Schwitters’s private world. It eventually took over his entire living quarters, the apartment above, and part of the yard, and was divided into rooms-the Biedermeier Room, the de Stijl Room, the Goethe Cave, the Mondrian Cave, and the Mies Cave, among others. It was destroyed during an Allied bombing raid in 1943.
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology.
The Ring (2002)―Hollywood’s remake of the Japanese cult success Ringu (1998)―marked the beginning of a significant trend in the late 1990s and early 2000s of American adaptations of Asian horror films. This book explores this complex process of adaptation, paying particular attention to the various transformations that occur when texts cross cultural boundaries. Through close readings of a range of Japanese horror films and their Hollywood remakes, this study addresses the social, cultural, aesthetic and generic features of each national cinema’s approach to and representation of horror, within the subgenre of the ghost story, tracing convergences and divergences in the films’ narrative trajectories, aesthetic style, thematic focus and ideological content.
The fact that practices often termed ‘graffiti’ or ‘street-art’ have been a popular global phenomenon and have increasingly been taken seriously by the art establishment has changed the widespread perception of them and led to debates which argue over whether these acts are vandalism or fine art, and which examine the role of graffiti in gang culture and in terms of visual pollution. Based on an in-depth ethnographic study working with some of the world’s most influential Independent Public Artists, this book takes a completely new approach.
What is street art? Who is the street artist? Why is street art a crime? Since the late 1990s, a distinctive cultural practice has emerged in many cities: street art, involving the placement of uncommissioned artworks in public places. Sometimes regarded as a variant of graffiti, sometimes called a new art movement, its practitioners engage in illicit activities while at the same time the resulting artworks can command high prices at auction and have become collectable aesthetic commodities. Such paradoxical responses show that street art challenges conventional understandings of culture, law, crime and art.
A Year of Painting Intuitively!Stay inspired to create art throughout every season! In Intuitive Painting Workshop, you’ll find a timely expressive exercise for each month, along with seasonal check-ins. In discovering how to paint intuitively, you will learn to surrender to your true visual voice as your personal process of making marks emerges. Using acrylic paint, ink, collage papers, stencils, watercolor, gel pens, paint markers and more, you’ll be gently guided by twelve exercises, taking cues from the process, but carrying each in your own direction.E
A fully illustrated instructional printmaking book presenting step-by-step examples alongside representative works from thirty top contemporary printmaking artists. Printmaking is flourishing in the modern era, appealing to both traditional artists as well as those interested in graphic design and digital techniques. This all-in-one guide is both technical and inspirational, examining the history and contemporary processes of relief, intaglio, lithography, serigraphy, mixed media, digital transfers, and post-digital graphics.
You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad.
Italian filmmakers have created some of the most magical and moving, violent and controversial films in world cinema. During its twentieth-century heyday, Italy’s film industry was second only to Hollywood as a popular film factory, exporting cinematic dreams with multinational casts to the world, ranging across multiple genres. ‘Cinema Italiano’ is the first book to discuss comprehensively and in depth this Italian cinema, both popular and arthouse. It is illustrated throughout with rare stills and international posters from this revered era in European cinema and reviews over 350 movies.
“This book is a gold mine for fans.”—Kirkus ReviewsIt is the story of a film masterpiece—how it was created and how it was almost destroyed.It is the celebration of brilliant achievement and a sinister tale of conspiracy, extortion, and Communist witch hunts.It is the chronicle of a plot orchestrated in boardrooms and a mountaintop palace, as a media company that claimed to stand for “genuine democracy” defied the First Amendment and schemed to burn Hollywood’s greatest creation.Citizen Kane: A Filmmaker’s Journey is the extraordinary story of the production of Orson Welles’ classic film, using previously unpublished material from studio files and the Hearst organization, exclusive interviews with the last surviving members of the cast and crew, and what may be the only surviving copies of the “lost” final script.H
This book looks at the transformation that Art and Art history is undergoing through engagement with the digital revolution. Since its initiation in 1985, CHArt (Computers and the History of Art) has set out to promote interaction between the rapidly developing new Information Technology and the study and practice of Art. It has become increasingly clear in recent years that this interaction has led, not just to the provision of new tools for the carrying out of existing practices, but to the evolution of unprecedented activities and modes of thought.
This user friendly book is aimed at helping students of Mandarin Chinese learn and remember Chinese characters. At last there is a truly effective and enjoyable way to learn Chinese characters! This book helps students to learn and remember both the meanings "and" the pronunciations of over 800 characters. This otherwise daunting task is made easier by the use of techniques based on the psychology of learning and memory. key principles include the use of visual imagery, the visualization of short "stories," and the systematic building up of more complicated characters from basic building blocks.
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity s intuitive, easy to learn toolset and this book it s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple scenario, and then creating a larger game.
Pixar Animation Studios, the Academy Award-winning creators of Toy Story, Toy Story 2, A Bug’s Life, and Monsters, Inc., are bringing a new animated movie, Finding Nemo, to the screen this summer. This visually stunning underwater adventure follows eventful and comic journeys of two fish-a father and his son Nemo-who become separated in the Great Barrier Reef. The underwater world for the film was conceptualized and developed by the creative team of artists, illustrators, and designers at Pixar, resulting in a lush landscape rich with detail.
1939 was a watershed year. The Great Depression was barely over; economics, politics, and culture braced for war. There was a lull before the storm and Hollywood, as if expecting to be judged by posterity, produced a portfolio of masterpieces. No year before or since has yielded so many beloved works of cinematic art: The Hunchback of Notre Dame, Gunga Din, Only Angels Have Wings, Destry Rides Again, Beau Geste, Wuthering Heights, The Wizard of Oz, Stagecoach, Ninotchka, Goodbye, Mr. Chips, Dark Victory, Mr.
Create your own original Zentangle patterns!Many an artistic soul has fallen in love with the beautiful, meditative art of Zentangle, an easy-to-learn way of creating pleasing images using repeating patterns. For enthusiasts ready to take it to the next level, Creative Tangle is the first book to show how to invent your own original patterns inspired by everyday items–rugs, pottery, scrapbook paper, fabrics in your clothes closet, a vine in your garden…virtually everywhere you look are shapes and patterns just waiting to be tangled! Turn to the fresh ideas in this book for showcasing your one-of-a-kind designs on a range of pretty, practical items.
Meaning in life is made, not found.In a raw-art journal, you don’t need to know how to draw; you don’t need to know how to write well. You don’t need worry about messing up techniques you’ve never attempted before inside your raw-art journal. You just need to be you because raw art is you and it thrives on creative play, on experimentation and even on making mistakes.Raw Art Journaling will teach you how to embrace your art, confront negative self-talk (a.k.a., your gremlin) and make meaning with your words and with your art.
You’ll be as proud as a peacock to make these enchanting projects!Freedom, grace, happiness, simplicity–all are traits associated with the humble bird, a subject favored by artists and crafters everywhere.Crafty Birds celebrates those fine feathered friends with a captivating collection of mixed-media projects.From jewelry to collage to soldering and more–and from all your favorite North Light authors, including Kelly Rae Roberts, Josie Cirincione and Stephanie Lee–you’ll enjoy feathering your nest with:Jewelry projects, including necklaces, earrings and bracelets.C
From Inception to The Lake House, moviegoers are increasingly flocking to narratologically complex puzzle films. These puzzle movies borrow techniques―like fragmented spatio-temporal reality, time loops, unstable characters with split identities or unreliable narrators―more commonly attributed to art cinema and independent films. The essays in Hollywood Puzzle Films examine the appropriation of puzzle film techniques by contemporary Hollywood dramas and blockbusters through questions of narrative, time, and altered realities.
Geometric’ is the term describing the linear decoration of fine pottery made by the Greeks from c. 900 to 700 BC, a period which saw the dawn of Hellenic civilisation. This age, one of the most creative in Greek history, witnessed the compostion of the Homeric poems, the invention of the Greek alphabet, and the establishment of the great pan-hellenic sanctuaries of Olympia and Delphi. Geometric pottery, a leading art of its day, is no less creative in spirit. It is of special importance for the historians of early Greece, being plentiful enough to establish a workable chronology for a period when there are no contemporary written documents.
After winning an Oscar for Spirited Away, the Japanese director Hayao Miyazaki’s animated films were dubbed into many languages. Some of the films are saturated with religious themes distinctive to Japanese culture. How were these themes, or what Miyazaki describes as “”animism,”” received abroad, especially considering that they are challenging to translate?
This book examines how American and German audiences, grounded on Judeo-Christian traditions, responded to the animism in Miyazaki’s Nausicaa of the Valley of the Wind (1984), My Neighbor Totoro (1988), Princess Mononoke (1998), Spirited Away (2001), and Ponyo on the Cliff by the Sea (2008).
Film Studies. Asian Studies. This is the latest in Seoul Selection’s series on Korea’s ranking filmmakers. Written by Kim Young-jin, one of Korea’s foremost film critics, the book–which includes interviews, a biography, filmography and synopses–examines the cinematic world of Lee Chang-dong, widely hailed as one of Korea’s top directors, despite having produced only four films to date. Lee’s films embrace the scars of Korean history and reality as well as the illusory nature of the film medium.
Dublin has held an important place throughout Ireland’s cultural history. The shifting configurations of the city’s streetscapes have been marked by the ideological frameworks of imperialism, its architecture embedded within the cultural politics of the nation, and its monuments and sculptures mobilized to envision the economic ambitions of the state. This book examines the relationship of Dublin to Ireland’s social history through the city’s visual culture. Through specific case studies of Dublin’s streetscapes, architecture and sculpture and its depiction in literature, photography and cinema, the contributors discuss the significance of visual experiences and representations of the city to our understanding of Irish cultural life, both past and present.D
The Romanesque was the first period in medieval art to include all of Europe. It began around 1000 and did not end – with the Staufen late Romanesque in Germany and Italy – until about the middle of the thirteeth century. Some of the contributions in this volume also consider pre-Romanesque Carolingian and Ottonian art. The borrowing of particular formal elements from Roman architecture, including the round arch which is considered the hallmark of the Romanesque, led to the coining of the term "Romanesque.&
Showing 1–24 of 38 results