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The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology.
Editors: Fuster, A., Ghosh, A., Kaden, E., Rathi, Y., Reisert, M. (Eds.)These Proceedings of the 2015 MICCAI Workshop “Computational Diffusion MRI” offer a snapshot of the current state of the art on a broad range of topics within the highly active and growing field of diffusion MRI. The topics vary from fundamental theoretical work on mathematical modeling, to the development and evaluation of robust algorithms, new computational methods applied to diffusion magnetic resonance imaging data, and applications in neuroscientific studies and clinical practice.O
OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute.
OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems.
Variational Regularization of 3D Data provides an introduction to variational methods for data modelling and its application in computer vision. In this book, the authors identify interpolation as an inverse problem that can be solved by Tikhonov regularization. The proposed solutions are generalizations of one-dimensional splines, applicable to n-dimensional data and the central idea is that these splines can be obtained by regularization theory using a trade-off between the fidelity of the data and smoothness properties.
As a foundation, the authors present a comprehensive guide to the necessary fundamentals of functional analysis and variational calculus, as well as splines. The implementation and numerical experiments are illustrated using MATLAB. The book also includes the necessary theoretical background for approximation methods and some details of the computer implementation of the algorithms. A working knowledge of multivariable calculus and basic vector and matrix methods should serve as an adequate prerequisite.
Picturesareimportant,ineverydaylifeaswellasinart,engineering,andmost branches of the natural and social sciences. About three decades ago, the – servation that simple geometric processes often yield very complex geometric objects (i.e., pictures) gave rise to new branches of mathematics whose p- pose was to study such processes and the resulting pictures: fractal geometry, dynamic systems, and chaos theory.
The premiere book on getting started with Maya 2014 Whether you′re just beginning, or migrating from another 3D application, this step–by–step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full–color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You′ll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do.
This book is devoted to computer-based modeling in cardiology, by taking an educational point of view, and by summarizing knowledge from several, commonly considered delimited areas of cardiac research in a consistent way.
Expand your skills with complete Maya masteryMastering Autodesk Maya is the ultimate guide to the popular 3D animation software. Author Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Written for those who already know the basics of this enormous program, the book covers advanced topics and professional techniques for modeling, animation, texturing, and visual effects.Fully updated to reflect Maya’s latest features, the book takes a hands-on approach to instruction, providing readers with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings.
Real-world case studies to help you design models in SketchUp for 3D printing on anything ranging from the smallest desktop machines to the largest industrial 3D printers As 3D printing is becoming more accessible, it is important for designers and architects to know how to utilize the technology. SketchUp is a popular 3D modelling tool and is among the easiest programs to work with as a beginner.
3ds max 6 Killer Tips features 275 hot tips–all illustrated, all in full color, for all levels of 3ds max users, from newbie to advanced. Get instant help on UI customization, modeling, animation, lighting, materials and texturing, rendering (including mental ray 3 secrets), the Reactor dynamics system, Particle Flow, Bones and IK, the Portable License Utility, and more! Learn how to enhance your 3ds max renderings with programs such as Adobe Photoshop and Discreet Combustion! Speed up your workflow and create stunning effects with more than 40 MAXScript tips, created by guest contributor and scripting expert Borislav Petrov.
Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.For those who have struggled to create professional quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins.
Digital fringe protection (DFP) techniques are used for non-contact shape measurement of 3D images. In the rapidly expanding field of 3D high-speed imaging, the demand for DFP continues to grow due to the technology’s fast speed, flexibility, low cost, and high accuracy.High-Speed 3D Imaging with Digital Fringe Projection Techniques discusses the generation of digital fringe with digital video projection devices, covering a variety of core technical aspects. The book begins by establishing the theoretical foundations of fringe pattern analysis, reviewing various 3D imaging techniques while highlighting the advantages of DFP.
With your C++ skills and our writers’ know-how, you’re well on your way to using the Irrlicht Engine for your 2D and 3D applications. No prior knowledge of Irrlicht needed – this book goes from installation to deployment.
In this unique full–color book, a cadre of professionals led by Maya expert and best–selling author, John Kundert–Gibbs, team up to share what they′ve learned using Maya in the CG trenches. Contributing authors include veterans of such high–profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.
The Key to Fully Understanding the Basics of a 3D World
Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D―modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved.
If you want to achieve classic cartoon-style animation in computer animation, then look no further. Recent developments in computer animation tools and character rigging have made it easier to apply these techniques to computer animation, not just for the professional animator, but also for students.
Cartoon Character Animation with Maya will help you to incorporate these techniques into your own films. Each chapter is illustrated with examples from modern and classic cartoons. The companion website includes a specially made short animated movie, incorporating each and every technique mentioned in the book – as well as the assets and tools used to create the animation and walk-through videos demonstrating some of the more complex techniques.
Get ready to explore all that LightWave 3D 8 has to offer! Giving you a firm foundation, "LightWave 3D 8 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task-the goal and the necessary features that are involved. Then go in depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you’ll develop the confidence you need to create amazing animation and graphics using LightWave 3D 8.
All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly.From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows.
The book is inspired by the first seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano. "Dealing with the Image Ivory Towers and Virtual Bridges" was the motto of this meeting, aiming to stimulate a discussion among engineers, designers and architects, all of whom are traditionally involved in the use of the Image as a specialized language supporting their work, their research activities and their educational tasks. The book will also include the essays of invited or interviewed authors from other disciplines, namely Philosophy, Mathematics and Semiotics.
Showing all 21 results