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Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects
About This Book
Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit
Discover good working practices and tips to quickly jump into making a new level in the game
Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book
What You Will Learn
Create a CRYENGINE game from scratch with the Game Starter-kit
Add custom methods to allow the player/AI to use a weapon
Create complete “start” and “end” game menus using Scaleform and C++
Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use
Use the Crytiff exporter from Photoshop
Export the CHR―the format the engine needs to read the skeleton
Integrate the character in the engine using the character tool
Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE
Debug common setup issues that might appear during production with useful tools
Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems.
Illustrator CS4 Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 11 self–paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Illustrator CS4.
This book explains the concept of spatial data quality, a key theory for minimizing the risks of data misuse in a specific decision-making context. Drawing together chapters written by authors who are specialists in their particular field, it provides both the data producer and the data user perspectives on how to evaluate the quality of vector or raster data which are both produced and used. It also covers the key concepts in this field, such as: how to describe the quality of vector or raster data; how to enhance this quality; how to evaluate and document it, using methods such as metadata; how to communicate it to users; and how to relate it with the decision-making process.
Authors: Chang, Chein-ICovers new research in the field of hyperspectral imaging including FPGA design, processes for finding endmembers, and progressive band processingDevelops two new theories for progressive hyperspectral imaging, sample-wise progressive hyperspectral imaging, and band-wise progressive hyperspectral imagingFocuses on causal and real-time hyperspectral imagingThe book covers the most crucial parts of real-time hyperspectral image processing: causality and real-time capability.
OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute.
OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.
Sketchbook Pro is a professional grade painting app that is easy to use and which helps you create digital art that looks like paintings created using ink and color. Using Sketchbook Pro, you can transform your digital art into true masterpieces that resemble work done using traditional mediums.
SketchBook Pro Digital Painting Essentials will show you how to transform your digital art into true masterpieces. This book will guide you through the many tools and options available in Sketchbook Pro such as the symmetry tool, layer editor, and blend modes to create images that look as though they were done by hand using traditional tools and mediums.
Get started with this quick introduction to Inkscape, its features, and the community
Learn something new in an Instant! A short, fast, focused guide delivering immediate results
Learn the basics of Inkscape and set up your first vector graphic
Use the top features of Inkscape with the aid of simple step-by-step instructions
Discover the Inkscape community and get resources to help you continue your journey
Inkscape is a free Open Source program that allows you to create vibrant vector graphics in all manner of shapes and sizes.
Design, develop, and create your own successful iOS games using the Cocos2d game engine
About This Book
Enhance your game development skills by building different types of iOS games in Cocos2d
Create games of many different genres using the powerful features of the Cocos2d framework
A step-by-step guide with techniques to discover the potential of Cocos2d Game Engine with interesting projects
Who This Book Is For
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you.
Scott Kelby, the man who changed the "digital darkroom" forever with his groundbreaking, #1 bestselling, award-winning book The Photoshop Book for Digital Photographers, now tackles the most important side of digital photography–how to take pro-quality shots using the same tricks today’s top digital pros use (and it’s easier than you’d think).This entire book is written with a brilliant premise, and here’s how Scott describes it: "If you and I were out on a shoot, and you asked me, ‘Hey, how do I get this flower to be in focus, but I want the background out of focus?’ I wouldn’t stand there and give you a lecture about aperture, exposure, and depth of field.
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition.The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.M
Expand your skills with complete Maya masteryMastering Autodesk Maya is the ultimate guide to the popular 3D animation software. Author Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Written for those who already know the basics of this enormous program, the book covers advanced topics and professional techniques for modeling, animation, texturing, and visual effects.Fully updated to reflect Maya’s latest features, the book takes a hands-on approach to instruction, providing readers with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings.
Real-world case studies to help you design models in SketchUp for 3D printing on anything ranging from the smallest desktop machines to the largest industrial 3D printers As 3D printing is becoming more accessible, it is important for designers and architects to know how to utilize the technology. SketchUp is a popular 3D modelling tool and is among the easiest programs to work with as a beginner.
3ds max 6 Killer Tips features 275 hot tips–all illustrated, all in full color, for all levels of 3ds max users, from newbie to advanced. Get instant help on UI customization, modeling, animation, lighting, materials and texturing, rendering (including mental ray 3 secrets), the Reactor dynamics system, Particle Flow, Bones and IK, the Portable License Utility, and more! Learn how to enhance your 3ds max renderings with programs such as Adobe Photoshop and Discreet Combustion! Speed up your workflow and create stunning effects with more than 40 MAXScript tips, created by guest contributor and scripting expert Borislav Petrov.
Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.Master the art of Shader programming to bring life to your Unity projectsAbout This BookThis book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipesFrom an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning resultsThis book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.W
109 recipes to create scalable vector graphics with Inkscape Create interesting illustrations and common web design elements that can be used in real-life projects Gain a thorough understanding of all common Inkscape tools and advanced features of Inkscape 0.48 Tips and tricks to speed up your drawing workflow Part of Packt’s Cookbook series: Each recipe is a carefully organized sequence of instructions to complete the task as efficiently as possible In Detail Inkscape is an open source vector graphics editor with an intuitive user interface that has enough depth to make quality graphic designs with an attractive layout comparable to what you would make using Illustrator or CorelDraw.
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.T
With your C++ skills and our writers’ know-how, you’re well on your way to using the Irrlicht Engine for your 2D and 3D applications. No prior knowledge of Irrlicht needed – this book goes from installation to deployment.
Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required. If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).
This book is packed with answers to get you preparing great images with the GMP immediately. Even if you are a relative novice to this powerhouse application, the straightforward instructions will guide you through the tasks to unleash your true creativity without being hindered by the system.
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.
The bestselling book on Photoshop Elements now in a new edition Getting great photos is easier than you think it just takes some know-how and a tool like Adobe’s Photoshop Elements. Photoshop Elements 14 For Dummies is a fun and easy-to-follow guide for photographers and photo enthusiasts who want to make their snapshots picture perfect. In no time, you’ll tackle the basics of Photoshop Elements and find out how to execute hundreds of tasks, like using special effects and drawing tools, working with layers, improving your color and clarity, and so much more.
This book presents a comprehensive review of image processing methods, for the analysis of land use in residential areas. Combining a theoretical framework with highly practical applications, the book describes a system for the effective detection of single houses and streets in very high resolution. Topics and features: with a Foreword by Prof. Dr. Peter Reinartz of the German Aerospace Center; provides end-of-chapter summaries and review questions; presents a detailed review on remote sensing satellites; examines the multispectral information that can be obtained from satellite images, with a focus on vegetation and shadow-water indices; investigates methods for land-use classification, introducing precise graph theoretical measures over panchromatic images; addresses the problem of detecting residential regions; describes a house and street network-detection subsystem; concludes with a summary of the key ideas covered in the book.
This book covers the basics of processing and spectral analysis of monovariate discrete-time signals. The approach is practical, the aim being to acquaint the reader with the indications for and drawbacks of the various methods and to highlight possible misuses. The book is rich in original ideas, visualized in new and illuminating ways, and is structured so that parts can be skipped without loss of continuity. Many examples are included, based on synthetic data and real measurements from the fields of physics, biology, medicine, macroeconomics etc.,
Showing 1–24 of 31 results