Showing 1–24 of 31 results
Microsoft’s Windows Presentation Foundation (WPF) provides you with a development framework for building high-quality user experiences for the Windows operating system. It blends together rich content from a wide range of sources and allows you unparalleled access to the processing power of your Windows computer.
Pro WPF 4.5 in C# provides a thorough, authoritative guide to how WPF really works. Packed with no-nonsense examples and practical advice you’ll learn everything you need to know in order to use WPF in a professional setting.
Solve your Selenium WebDriver problems with this quick guide to automated testing of web applications with Selenium WebDriver in C#. Selenium WebDriver Recipes in C#, Second Edition contains hundreds of solutions to real-world problems, with clear explanations and ready-to-run Selenium test scripts that you can use in your own projects.You’ll learn:How to locate web elements and test functions for hyperlinks, buttons, TextFields and TextAreas, radio buttons, CheckBoxes, and moreHow to use Selenium WebDriver for select lists, navigation, assertions, frames, file upload and pop-up dialogsHow to debug test scripts and test dataHow to manage and deal with browser profiles and capabilities
With the increasing interest in game development, it’s essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it’s possible to realize the potential of this system and bring an impressive UI to games.
This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements.
Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Like most complex tasks, .NET programming is fraught with potential costly, and time-consuming hazards. The millions of Microsoft developers worldwide who create applications for the .NET platform can attest to that. Thankfully there’s now a book that shows you how to avoid such costly and time-consuming mistakes.
Explore the various enticing features of Unity and learn how to develop awesome games
About This Book
Create a wide variety of projects with Unity in multiple genres and formats
Complete art assets with clear step-by-step examples and instructions to complete all tasks using Unity, C#, and MonoDevelop
Develop advanced internal and external environments for games in 2D and 3D
Who This Book Is For
If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Develop production-ready applications for iOS and Android using Xamarin
About This Book
Write native iOS and Android applications with Xamarin.iOS and Xamarin.Android respectively
Learn strategies that allow you to share code between iOS and Android
Design user interfaces that can be shared across Android, iOS, and Windows Phone using Xamarin.Forms
Who This Book Is For
If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. If you have experience with desktop applications or the Web, this book will give you a head start on cross-platform development.
Learn how to efficiently develop Android and iOS apps for deployment using the Xamarin platform
About This Book
Explore the Xamarin platform and understand the architecture behind Xamarin.iOS and Xamarin.Android
Learn how to build and run iOS and Android apps using Xamarin Studio and Visual Studio
This is a practical tutorial with a clear and concise approach that teaches you how to create, share, and reuse code across your iOS and Android apps
Who This Book Is For
If you are an experienced iOS and Android developer and have a desire to learn about the Xamarin platform, then you will find this tutorial to be the most efficient, interesting, and relevant path.
Web API 2 is the latest evolution of Microsoft’s web services toolkit, which allows the creation of RESTful applications built on the ASP.NET platform. It provides a standards-based approach and a high-productivity development model that makes it easy to deliver services to a wide-range of clients, including mobile devices.
This book puts Web API into context for the experienced MVC Framework developer and dives deep into the tools and techniques required to build Web API applications that integrate with the MVC Framework and shows you how to create single-page applications to consume them.
Best-selling author Adam Freeman explains how to get the most from Web API 2 by building on the foundation of the MVC Framework and the ASP.NET platform. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need.
The basic operational design of a computer system is called its architecture. John von Neumann, a pioneer in computer design, is credited with the architecture of most computers in use today. A typical von Neumann system has three major components: the central processing unit (CPU), or microprocessor; physical memory; and input/output
(I/O). In von Neumann architecture (VNA) machines, such as the 80×86 family, the CPU is where all the computations of any applications take place. An application is simply a combination of machine instructions and data.
Take your data access skills to the next level with Entity Framework
About This Book
Learn how to create, retrieve, update, and delete the data in a relational database using .NET
Choose from an array of examples in C# and VB.NET that showcase the key concepts of Entity Framework
This is a fast-paced, practical guide based on the code-first approach for the Entity object-relational mapper
What You Will Learn
Understand what ORM tools are and what problems they solve
Set up a .NET application to use Entity Framework
Write Entity Framework code that creates, updates, and deletes application data in a database
Learn how to query the data using LINQ and gain insight into how LINQ fits into Entity Framework
Create a database structure using the Entity Framework configuration API
Evolve the database structure using migrations
Write asynchronous code and handle concurrency
Work with stored procedures and functions using Entity Framework
If you’re a .NET developer looking to build tablet apps, this practical book takes you step-by-step through the process of developing apps for the Windows Store. You’ll learn how to use Microsoft’s Modern UI design language with Windows 8.1 and WinRT 8.1.1 by building a line-of-business mobile app with C# through the course of the book.
To develop the app, you’ll work with the same system details and design specs that apply to retail apps, such as persistence, backend service, and Windows 8 features for sharing and search.
Leverage the power of the new and improved UI system for Unity to enhance your games and appsAbout This BookDiscover how to build efficient UI layouts coping with multiple resolutions and screen sizesIn-depth overview of all the new UI features that give you creative freedom to drive your game development to new heights.Walk through many different examples of UI layout from simple 2D overlays to in-game 3D implementationsWho This Book Is ForIf you have a good understanding of Unity’s core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you’ll be well placed to take advantage of the new UI feature set.I
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.
“Learning C# by Developing Games with Unity 3D Beginner’s Guide” assumes that you know nothing about programming concepts.
Stay ahead of the game with this comprehensive guide to the C# programming language Well–known C# expert Rod Stephens gives novice and experienced developers a comprehensive tutorial and reference to standard C#. This new title fully covers the latest C# language standard, C# 5.0, as well as its implementation in the 2013 release of Visual Studio. The author provides exercises and solutions; and his C# Helper website will provide readers and students with ongoing support. This resource is packed with tips, tricks, tutorials, examples, and exercises and is the perfect professional companion for programmers who want to stay ahead of the game.
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity s intuitive, easy to learn toolset and this book it s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple scenario, and then creating a larger game.
Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you’ve been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.
C# in Depth is a completely new book designed to propel existing C# developers to a higher level of programming skill. One simple principle drives this book: explore a few things deeply rather than offer a shallow view of the whole C# landscape. If you often find yourself wanting just a little more at the end of a typical chapter, this is the book for you.
In just 24 sessions of one hour or less, you’ll learn how to build high performance games for Windows Phone 7 with Microsoft’s free XNA 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You’ll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you’ve already learned, culminating in the construction of a complete game—and giving you a rock-solid foundation for real-world success!
A recipe-based practical guide to get you up and running with Xamarin cross-platform development.About This BookGain the skills and expertise to create, test, and deploy native mobile applications in the three major mobile app stores that share up to 95% of the same codeLearn development techniques that will allow you to use and create custom layouts for each platform, cross-platform UIGain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications, helping you through all stages of the software development life cycleWho This Book Is ForThis book is for mobile developers.
Microsoft Visual Studio LightSwitch 2011 is a rapid application deployment tool that lets power users and administrators build data-centric business applications for the desktop, cloud, and Web in just a few clicks, with no code required. But more advanced developers and business users will hunger for more: how do you design complex screens? How do you query data using LINQ and other syntax structures? How do you secure your application?Pro Visual Studio LightSwitch 2011 Development answers these questions and more as authors Tim Leung and Yann Duran—both awarded Microsoft 2011 Community Contributor Awards for their LightSwitch expertise—cover this breakthrough product and its operations and structure under the covers.F
The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge.
Written by popular author and .NET expert Jesse Liberty, this thoroughly updated tutorial for beginning to intermediate programmers covers the latest release of Microsoft’s popular C# language (C# 3.0) and the newest .NET platform for developing Windows and web applications.
C# is an object-oriented programming language that is similar to the Java programming language in many respects but more comprehensive and different in most details. This book gives a concise description of C#. It is intended as a guide for readers who know Java and want to learn C# and as a quick reference for anyone who wants to know C# in more detail than that provided by a standard textbook.
Mastering .NET development is as much about understanding the functionality of the .NET Framework as it is about the syntax and grammar of your chosen language. Visual C# 2005 Recipes: A Problem-Solution Approach recognizes this fine balance. This book meets your need for fast, effective solutions to the difficulties you encounter in your coding projects.
Showing 1–24 of 31 results