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Paul Alkon analyzes several key works that mark the most significant phases in the early evolution of science fiction, including Frankenstein, Twenty Thousand Leagues Under the Sea, A Connecticut Yankee in King arthur’s Court and The Time Machine. He places the work in context and discusses the genre and its relation to other kinds of literature.
The City of Wonders has been saved by nearly miraculous forces and the Silent Army is risen, ready to defend the Fellein Empire and Empress Nachia at any cost.The power that was hidden in the Mounds is on the move, seeking a final confrontation with the very entities that kept it locked away since the Cataclysm. Andover Lashk has finally come to accept his destiny and prepares to journey back to Fellein. The Sa’ba Taalor continue their domination over each country and people they encounter, but the final conflict is coming: The Great Wave of the Sa’ba Taalor stands to destroy an empire and the Silent Army prepares to stop them in their tracks.C
Demons of the Burning Night includes: 4 Pages of Color Maps illustrating the region, the isle of Aranmor, and the Peninsula of Fulcrimia. Detailed Views of the city of Tarek Nev, fortresses, palaces and other sites of adventure. Information on the Races and Creatures who make Aranmor such a fascinating adventure location, including the scrappy but diminutive Garks and the flesh-eating moss children of the woods, the Locharrion.
Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant – a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles – or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.
This third volume of the year’s best science fiction and fantasy features thirty stories by some of the genre’s greatest authors, including Carol Emshwiller, Neil Gaiman, Elizabeth Hand, Paul Park, RJ Parker, Robert Reed, Rachel Swirsky, Peter Watts, Gene Wolfe, and many others. Selecting the best fiction from Asimov’s, F&SF, Strange Horizons, Subterranean, Tor.com, and other top venues, The Year’s Best Science Fiction & Fantasy is your guide to magical realms and worlds beyond tomorrow.
This incomparable annual compilation of the best short fiction and novellas features an unmatched variety of the quietly weird, the merely eerie, high fantasy, modern Lovecraftian horror, nightmarish near-future scenarios, the darkly humorous, the supernatural, and the monstrously mundane from the brightest new talent, legendary authors like Joe R. Lansdale, Tanith Lee, and Gene Wolfe, and bestsellers such as Holly Black, Neil Gaiman, and Sarah Langan. Includes a 36,000 word novella by George R.R
Many contemporary novelists, such as Atwood, Mitchell, and McCarthy, have flocked to a literary form that was once considered lowbrow: the post-apocalyptic novel. Calling on her broad knowledge of the history of apocalyptic literature, Hicks argues these writers employ conventions of the post-apocalyptic to reengage with key features of modernity.
Jenna, Kara e Locke, tre amici inseparabili, tornando da una festa rimangono uccisi in un terribile incidente. I loro corpi non possono essere salvati ma le loro menti vengono tenute in vita e intrappolate in un computer. Jenna è la prima a risvegliarsi con un corpo artificiale grazie a un esperimento di biotecnologia avanzata. Kara e Locke invece vengono dimenticati e rimangono in un lunghissimo limbo dove esistono solo i loro pensieri e i loro sentimenti. Passano gli anni e poi i secoli e finalmente Locke e Kara si trovano di nuovo nelle loro sembianze, riprodotte in laboratorio.
By gently—and sometimes not so gently—mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin® card game has stabbed and sneaked and snickered its way to the pinnacle of success. Along the way, its sold millions of copies, been translated around the world, and spawned more than two-dozen sequels and supplements.More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring contributions from the game’s designer, Steve Jackson (president of Steve Jackson Games), and its signature artist, John Kovalic (creator of web comic Dork Tower), as well as notable mavens of geek culture.T
A smooth-talking ex-sergeant, accustomed to an easygoing peacetime military, unexpectedly re-joins the fleet and finds soldiers preparing for the strangest thing—war.The two hundred years’ (and counting) peace is a time of tranquility that hasn’t been seen since…well, never. Mankind in the Galactic Age had finally conquered war, so what was left for the military to do but drink and barbecue? That’s the kind of military that Sergeant R. Wilson Rogers lived in before he left the fleet to become a smuggler.
Arrivata a Londra per fare visita alla sua migliore amica Aileen, Ruth non avrebbe mai immaginato di ritrovarsi coinvolta in una guerra fra esseri immortali creati dagli dèi vani e asi. I traumi e le voci del passato tornano a tormentarla, ma Ruth non sa che il suo più grande timore può trasformarsi in un’opportunità per ritrovare se stessa e scoprire chi è veramente: la Cacciatrice, la più potente fra le sacerdotesse della dea Nerthus, colei che può condurre le anime perdute al riposo eterno. Ma il destino la mette nelle mani di Adam, un Berserker moro e taciturno che non crede a quanto lei rappresenta e, anzi, ossessionato da visioni oscure e sanguinarie, la ritiene pericolosa per il suo clan.
Geoff Ryman writes about the other and leaves us dissected in the process. His stories are set in recognizable places—London, Cambodia, tomorrow—and feature men and women caught in recognizable situations (or technologies) and not sure which way to turn. They, we, should obviously choose what’s right. But what if that’s difficult? What will we do? What we should, or . . . ?Paradise Tales builds on the success of his most recent novel, The King’s Last Song, and on the three Cambodian stories included here, "The Last Ten Years of the Hero Kai," "Blocked," and the exceedingly-popular "Pol Pot’s Beautiful Daughter.&
The war with the Arduans—profoundly alien invaders who originally arrived in STL ships—is over. Most of those attackers are now probationary (and very productive) citizens of the Rim Federation.However, many among the Arduans’ warrior caste have neither accepted defeat, nor the personhood of any of the other intelligence races. Their leader, the ruthless admiral of the second Arduan exodus— Amunsit—is in firm control of the Zarzuela system. Along with a fifth column among the peaceable Arduans, she hopes to find allies in subsequent refugee fleets that abandoned their race’s now-dead home system long ago.B
Avery Snow led a boring, no thrills life. After her father left the family when she was young, Avery’s mother died when she was only twelve, leaving her all alone except for her Aunt Paulina. Now, at twenty-six, Avery is very used to being lonely.She enjoys her job at Sunrise Estates, it’s the one place where she doesn’t feel left out. Her boss, Kerri, is her best friend and Lucy O’Shea, a resident at the home, is a good friend to her as well. The night Lucy dies in Avery’s arms she delivers a haunting message to Avery.
As Avery Snow settles into her life and relationships with those around her, she fights to forget her past lives. All of which she spent with Landon, who still has no recollection of who she really is. It seems better that way. Even though she still feels a draw to his soul, she chooses to ignore it.For now everything is fine. Her boyfriend, Dallas, has opened a new restaurant. Her friends, Ianni and Kerri, are settling into their lives as well. But when news of a new Dark Guide is revealed, Avery is forced to start thinking about the life she truly leads.
Why Did the FBI Want "Deadline" Censored? Author Cleve Cartmill, editor John W. Campbell, publisher’s Street & Smith, Isaac Asimov, Robert A. Heinlein, and L. Sprague de Camp were only some of those who came under government investigation after government officials learned of the contents of what was to become science fiction’s most controversial brainchild? Why? You will discover the startling answers in Jean Marie Stine’s amazing introduction to this first-ever collection of Golden Age author, Cartmill’s work.
Diamonds have been discovered on Mars. After years of neglect to space programs around the world, a ruthless corporation has made it to the Red Planet first, establishing their own mining operation with its own rules and laws, its own class system, and little oversight from Earth. Conditions are harsh, but its people have learned how to make the Martian colony home. But something has gone catastrophically wrong on Earth. As the colony leaders try to cover it up, hacker Leah Hartnup is getting suspicious.
Branded as an abomination, Dragon Born mage Alex Dering has spent her whole life hiding what she is—a secret her father died to protect. Eight years after his death, Alex finally gets the chance to track down the mage responsible. But her vengeance is put on hold when she gets a lead in London on the Blood Orb, a magical artifact with the power to control vampires. Retrieving the orb from the hate group that holds it won’t be easy; thwarting their plan to exterminate every supernatural in the world will be even harder.
Empire of Magic offers a genesis and genealogy for medieval romance and the King Arthur legend through the history of Europe’s encounters with the East in crusades, travel, missionizing, and empire formation. It also produces definitions of "race" and "nation" for the medieval period and posits that the Middle Ages and medieval fantasies of race and religion have recently returned.Drawing on feminist and gender theory, as well as cultural analyses of race, class, and colonialism, this provocative book revises our understanding of the beginnings of the nine hundred-year-old cultural genre we call romance, as well as the King Arthur legend.
Darkness has fallen over the realm of Birddom. The skies rain blood, no nest is safe, and the winds are thick with fear, pain, and death. Driven by an unslakable desire to kill and conquer, the black-feathered magpies-aided by their brutish cousins, the crows-have hunted down and slaughtered countless species of smaller birds into extinction. Led by the malevolent, power-mad Slyekin and his sadistic assassin, Traska, a reign of terror has laid waste to the beauty and freedom that was once Birddom.
J.R.R. Tolkien claimed that he based the land of Middle Earth on a real place. The Real Middle Earth brings alive, for the first time, the very real civilization in which those who lived had a vision of life animated by beings beyond the material world. Magic was real to them and they believed their universe was held together by an interlaced web of golden threads visible only to wizards. At its center was Middle Earth, a place peopled by humans, but imbued with spiritual power. It was a real realm that stretched from Old England to Scandinavia and across to western Europe, encompassing Celts, Anglo Saxons and Vikings.
Caitlin R. Kiernan has been described as one of ‘the most original and audacious weird writers of her generation’ (Jeff and Ann VanderMeer, The Weird), ‘one of our essential writers of dark fiction’ (New York Times), and S. T. Joshi has proclaimed, ‘hers is now the voice of weird fiction.’ In The Ape’s Wife and Other Stories–Kiernan’s twelfth collection of short fiction since 2001–she displays the impressive range that characterizes her work. With her usual disregard for genre boundaries, she masterfully navigates the territories that have traditionally been labeled dark fantasy, sword and sorcery, science fiction, steampunk, and neo-noir.
Since 1984, readers the world over have followed the exploits of Glen Cook’s black Company. Croaker, Lady, Murgen, One-Eye, Goblin, and a cast of thousands have lived and died as the fierce mercenaries of the Black Compnay have fought, tricked, and – when necessary, fled from – vast armies, powerful wizards, and twisted creatures from other worlds. The Black Company have toppled nations and dynasties, battled the horrific Dominator and his Ten Who Were Taken, faced the insidious Shadowmasters, and more.
In Ray Bradbury Unbound, Jonathan R. Eller continues the story begun in his acclaimed Becoming Ray Bradbury, following the beloved author’s evolution from a short story master to a multi-media creative force and outspoken visionary. At the height of his powers as a poetic prose stylist, Bradbury shifted his creative attention to film and television, where new successes gave him an enduring platform as a compelling cultural commentator. His passionate advocacy validated the U.S. space program’s mission, extending his pivotal role as a chronicler of human values in an age of technological wonders.
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