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Demons of the Burning Night includes: 4 Pages of Color Maps illustrating the region, the isle of Aranmor, and the Peninsula of Fulcrimia. Detailed Views of the city of Tarek Nev, fortresses, palaces and other sites of adventure. Information on the Races and Creatures who make Aranmor such a fascinating adventure location, including the scrappy but diminutive Garks and the flesh-eating moss children of the woods, the Locharrion.
Based on an original new story by J.K. Rowling, Jack Thorne and John Tiffany, a new play by Jack Thorne, Harry Potter and the Cursed Child is the eighth story in the Harry Potter series and the first official Harry Potter story to be presented on stage. The play will receive its world premiere in London’s West End on July 30, 2016. It was always difficult being Harry Potter and it isn’t much easier now that he is an overworked employee of the Ministry of Magic, a husband and father of three school-age children.
Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant – a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles – or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.
Jenna, Kara e Locke, tre amici inseparabili, tornando da una festa rimangono uccisi in un terribile incidente. I loro corpi non possono essere salvati ma le loro menti vengono tenute in vita e intrappolate in un computer. Jenna è la prima a risvegliarsi con un corpo artificiale grazie a un esperimento di biotecnologia avanzata. Kara e Locke invece vengono dimenticati e rimangono in un lunghissimo limbo dove esistono solo i loro pensieri e i loro sentimenti. Passano gli anni e poi i secoli e finalmente Locke e Kara si trovano di nuovo nelle loro sembianze, riprodotte in laboratorio.
By gently—and sometimes not so gently—mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin® card game has stabbed and sneaked and snickered its way to the pinnacle of success. Along the way, its sold millions of copies, been translated around the world, and spawned more than two-dozen sequels and supplements.More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring contributions from the game’s designer, Steve Jackson (president of Steve Jackson Games), and its signature artist, John Kovalic (creator of web comic Dork Tower), as well as notable mavens of geek culture.T
A smooth-talking ex-sergeant, accustomed to an easygoing peacetime military, unexpectedly re-joins the fleet and finds soldiers preparing for the strangest thing—war.The two hundred years’ (and counting) peace is a time of tranquility that hasn’t been seen since…well, never. Mankind in the Galactic Age had finally conquered war, so what was left for the military to do but drink and barbecue? That’s the kind of military that Sergeant R. Wilson Rogers lived in before he left the fleet to become a smuggler.
Arrivata a Londra per fare visita alla sua migliore amica Aileen, Ruth non avrebbe mai immaginato di ritrovarsi coinvolta in una guerra fra esseri immortali creati dagli dèi vani e asi. I traumi e le voci del passato tornano a tormentarla, ma Ruth non sa che il suo più grande timore può trasformarsi in un’opportunità per ritrovare se stessa e scoprire chi è veramente: la Cacciatrice, la più potente fra le sacerdotesse della dea Nerthus, colei che può condurre le anime perdute al riposo eterno. Ma il destino la mette nelle mani di Adam, un Berserker moro e taciturno che non crede a quanto lei rappresenta e, anzi, ossessionato da visioni oscure e sanguinarie, la ritiene pericolosa per il suo clan.
From the Edgar Award–winning author of Acceleration comes a mystery about an old murder and new truths, perfect for fans of Barry Lyga, Madeleine Roux, and Michelle Gagnon. They call her Tiny, but Tyne Greer is six foot six, a high school basketball star who is hoping the game will be her ticket out of the slum. She lives in a run-down building called The Zoo, where her father is the superintendent. One day she discovers a crack in the wall of an abandoned basement room. And sealed up in the wall is a girl’s body.
Although Michael Malone has completed two missions for the secretive UNICORNE agency, he is still far from finding his missing father. But when he is asked to investigate a scale of a dragon – the very same artifact his father researched before he disappeared – Michael realizes he’s closer than ever to unlocking the truth. Soon, he learns that his father is lost in an alternate reality, and Michael is the only one with the power to save him. The deeper Michael ventures into his father’s past, however, the harder it becomes to distinguish ally from enemy.
The war with the Arduans—profoundly alien invaders who originally arrived in STL ships—is over. Most of those attackers are now probationary (and very productive) citizens of the Rim Federation.However, many among the Arduans’ warrior caste have neither accepted defeat, nor the personhood of any of the other intelligence races. Their leader, the ruthless admiral of the second Arduan exodus— Amunsit—is in firm control of the Zarzuela system. Along with a fifth column among the peaceable Arduans, she hopes to find allies in subsequent refugee fleets that abandoned their race’s now-dead home system long ago.B
Avery Snow led a boring, no thrills life. After her father left the family when she was young, Avery’s mother died when she was only twelve, leaving her all alone except for her Aunt Paulina. Now, at twenty-six, Avery is very used to being lonely.She enjoys her job at Sunrise Estates, it’s the one place where she doesn’t feel left out. Her boss, Kerri, is her best friend and Lucy O’Shea, a resident at the home, is a good friend to her as well. The night Lucy dies in Avery’s arms she delivers a haunting message to Avery.
As Avery Snow settles into her life and relationships with those around her, she fights to forget her past lives. All of which she spent with Landon, who still has no recollection of who she really is. It seems better that way. Even though she still feels a draw to his soul, she chooses to ignore it.For now everything is fine. Her boyfriend, Dallas, has opened a new restaurant. Her friends, Ianni and Kerri, are settling into their lives as well. But when news of a new Dark Guide is revealed, Avery is forced to start thinking about the life she truly leads.
Why Did the FBI Want "Deadline" Censored? Author Cleve Cartmill, editor John W. Campbell, publisher’s Street & Smith, Isaac Asimov, Robert A. Heinlein, and L. Sprague de Camp were only some of those who came under government investigation after government officials learned of the contents of what was to become science fiction’s most controversial brainchild? Why? You will discover the startling answers in Jean Marie Stine’s amazing introduction to this first-ever collection of Golden Age author, Cartmill’s work.
Diamonds have been discovered on Mars. After years of neglect to space programs around the world, a ruthless corporation has made it to the Red Planet first, establishing their own mining operation with its own rules and laws, its own class system, and little oversight from Earth. Conditions are harsh, but its people have learned how to make the Martian colony home. But something has gone catastrophically wrong on Earth. As the colony leaders try to cover it up, hacker Leah Hartnup is getting suspicious.
Branded as an abomination, Dragon Born mage Alex Dering has spent her whole life hiding what she is—a secret her father died to protect. Eight years after his death, Alex finally gets the chance to track down the mage responsible. But her vengeance is put on hold when she gets a lead in London on the Blood Orb, a magical artifact with the power to control vampires. Retrieving the orb from the hate group that holds it won’t be easy; thwarting their plan to exterminate every supernatural in the world will be even harder.
Darkness has fallen over the realm of Birddom. The skies rain blood, no nest is safe, and the winds are thick with fear, pain, and death. Driven by an unslakable desire to kill and conquer, the black-feathered magpies-aided by their brutish cousins, the crows-have hunted down and slaughtered countless species of smaller birds into extinction. Led by the malevolent, power-mad Slyekin and his sadistic assassin, Traska, a reign of terror has laid waste to the beauty and freedom that was once Birddom.
The eagerly awaited sequel to the surprise bestseller by the former Sainsbury’s supermarked worker turned novelist, whose first book, One For Sorrow, now released in mass-market paperback, has been sold in twenty countries and to Disney for film. Seven for a Secret will be published in two editions – an adult edition and a stunning children’s edition; Time has moved on, and the story continues in a land that is beset by enemies, seen and unseen. Man and nature are at war with each other. Evil flaps its black wings once more, and casts dark shadows.
Since 1984, readers the world over have followed the exploits of Glen Cook’s black Company. Croaker, Lady, Murgen, One-Eye, Goblin, and a cast of thousands have lived and died as the fierce mercenaries of the Black Compnay have fought, tricked, and – when necessary, fled from – vast armies, powerful wizards, and twisted creatures from other worlds. The Black Company have toppled nations and dynasties, battled the horrific Dominator and his Ten Who Were Taken, faced the insidious Shadowmasters, and more.
Boardgames That Tell Stories is a selection of 35 best articles published in years 2010 – 2012 at boardgamesthattellstories.com – one of the most influential blogs dedicated to modern board games. Thanks to very successful Kickstarter campaign this book no only gathers best from Ignacy Trzewiczek, but also offers much more – it is a compilation of great stories about game design and game publishing written by best game designers from all over the world, including such names like Mike Selinker, Rob Daviau, Bruno Cathala, Micha Oracz, Vlaada Chvatil, Antoine Bauza and many more…
Adapted for a magnificent George Roy Hill film three years later (perhaps the only film adaptation of a masterpiece which exceeds its source), Slaughterhouse-Five (1969) is the now famous parable of Billy Pilgrim, a World War II veteran and POW, who has in the later stage of his life become "unstuck in time" and who experiences at will (or unwillingly) all known events of his chronology out of order and sometimes simultaneously. Traumatized by the bombing of Dresden at the time he had been imprisoned, Pilgrim drifts through all events and history, sometimes deeply implicated, sometimes a witness.
This is a phenominal example of Golden Age hard science fiction. Although Lester Del Rey was never placed in the triumvirate of Heinlein, Asimov and Clarke, he was still a prolific writer, and his books, along with those of the Big Three, attracted many teenagers to the genre.“Only a decade away!" Yes, according to the well-known author of STEP TO THE STARS, this remarkable age that has produced rocket ships, guided missiles and hydrogen bombs will have a space station circling the Earth within the next ten years.
Fantasy sport has become big business. Recent estimates suggest that there as many as 33 million fantasy sport participants in the US alone, spending $3bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy.This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of fantasy sport, the motivations of fantasy sport players and their significance as heavy consumers of sport media and as ultra-fans.
Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.
Veranix Calbert is The Thorn—the street vigilante-turned-legend—and a danger to Willem Fenmere, the drug kingpin of Dentonhill. Veranix is determined to stop Fenmere and the effitte drug trade, especially when he discovers that Fenmere is planning on using the Red Rabbits gang in his neighborhood. But Veranix is also a magic student at the University of Maradaine, and it’s exam week. With his academic career riding on his performance, there’s no time to go after Fenmere or the Red Rabbits. But when a series of pranks on campus grow deadly, it’s clear that someone has a vendetta against the university, and Veranix may be the only one who can stop them…
Showing 1–24 of 25 results